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Campionatul Mondial de Carcassonne 2008

ediţia a III-a

Campionatul Naţional de Carcassonne 2008

ediţia a III-a

       ccss

REGULILE pentru CAMPIONATUL NAŢIONAL

  • Oricine poate participa la acest campionat naţional.

  • Participanţii se vor înscrie în competiţie la adresa de mail: contact@mirakolix.org sau telefonic la numerele 0745 678 389 sau 0727 788 878. Pentru înscriere se solicită datele următoare: numele, prenumele, numărul de telefon şi adresa de mail.

  • Taxa de înscriere este de 10 RON; ea fiind achitată în seara competiţiei.

  • Primul clasat conform punctajului acumulat in turele de joc se califică pentru Campionatul Mondial de Carcassonne (26.10.2008 - Târgul Internaţional de Jocuri - Essen, Germania).

Modul de desfăşurare:

  • Jucătorii vor juca trei partide; ordinea la mese se va schimba la fiecare rundă.

  • Punctajul maxim acumulat după cele trei runde va stabili căştigătorul.

  • În cazul unei egalităţi de punctaj, va avea loc o rundă finală.

Regulile pentru jocul Carcassonne - Explicaţii:

  • Toate rundele vor fi jucate numai cu jocul de bază  (fără extensii), dar cu următoarele specificaţii:
    Fiecare cetate formată din două plăcuţe valorează 4 puncte (nu două).

  • Valoarea ţăranilor este calculată după cum urmează:
    Pe fiecare câmpie se calculează numărul de ţărani; jucătorul care deţine cei mai mulţi vai primi câte 3 puncte pentru fiecare cetate terminată de pe câmpul repectiv.

  • IMPORTANT! Fiecare jucător poate acumula puncte pentru o cetate doar o singură dată (chiar dacă cetatea ar fi asigurat puncte aceluiaşi jucător pe două câmpii diferite).

 

 

REGULILE pentru CAMPIONATUL MONDIAL(detalii >>)

Tournament Rules of the 3rd Carcassonne Championships 2008
at the SPIEL2008 in Essen, Germany:

The tournament is played with the Swiss system using the Buchholz-method (or Solkoff) as a tiebreaker (the lowest result of a opponent is discarded) in a starting preelimination phase. The preelimination is a 6 – round tournament at two player tables.

After these six rounds the best two players play out the World Champion in a best of three duel. The starting player in these finals is the player with the better position for the games 1 and 3. The other player starts game 2. If there is a tie after three games, then a fourth game will be played with the second player as starting player. If there is a tie even after 4 rounds then the player who had reached more victory points in the four games wins. If there still is a tie (which is extremely unlikely), then the player with the better result in the preelimination wins.
The same is done with player 3 and 4 after the preelimination –they play out which player will take place 3.

For all games just the standard Carcassonne box is used.

Explanation Swiss system:
In the preelimination games the number of victories will be counted. We will use the Buchholz (Solkoff) method to resolve ties. This means that for every player the number of victories of his opponents will be summed up. For this the result of the weakest opponent will be discarded.

If there are still ties, then the difference of victory points over all six games will be summed up and used as tie-breaker. 

The schedule for the first round will be determined by drawing lots. 

After that the schedule will be determined by the current ranking, where the players ranked 1 and 2, 3 and 4, 5 and 6 and so on will compete against each other. In addition to that we will take care that players do not have to play against each other twice (if possible). Then the next suitable player in the ranking will be determined (this actually will be done by a software solution).

In every game the starting player is the player that has started fewer times. In case of ties the player placed at position one in a game by the software is the starting player.

Time regulation:

All games will be played with time regulation using chess watches. Every player gets a total of 15 minutes to finish the game (so he has an average of 25 seconds to place a tile). This means no game will last longer than 30 minutes.
To give players a little more time to think about their move, they should draw the next tile immediately after finishing their move, while the other player is doing his move. Playing this way is allowed at the world championships and we encourage players to play this way to avoid getting in time troubles.

If a player exceeds the time limit he looses the game - the game ends immediately.